![]() ![]() I'm surprised by how many features are available in these tools. Near Infinity should be able to make any changes that you need if you go this route. ![]() Anyway editing 0901PORT.BCS and putting in override could solve your problem. ![]() Looks like it may require Fhjull to be alive and Trias to be dead if I read it correctly. Basically if you do not have any hostiles and the global variable AR0901 is 1 then run a movie "creturn" and teleport to map AR0200. Not sure if the Psuedo-Portal Trigger is it but sounds promising. Your search sounds fairly thorough so having someone know the answer for a 13 year old game is probably unlikely but not impossible.Įdit: Quick check seems to say that you want area AR0901.ARE. Of course this is easier said than done but if you are dedicated enough it may yield useful results. It may also be possible to hack in a trigger to move to new area though that is probably even harder. ![]() It may be possible to edit the area and put the changes in the override folder if you can uncover an issue. You sound fairly tech savvy (given linux/wine) so my first recommendation would be to download the Infinity Explorer and Near Infinity and inspect that part of the map and look for anything odd. Your problem is very specific and I've not played in ages. However given what happened in the Ravel case I suspect it is not a matter of a corrupted savegame. Oh and before anyone mentions reloading a previous save, my only two current (=usable) saves are the quicksave and the autosave, both present the problem at hand. I think there's no need to describe how much I would hate having to restart the game. I would appreciate any help on the matter or redirections to forums/threads that may be able to help me. I wonder if there is any savegame editor or console command that I could use to either move my party to the Hive (and/or trigger any needed event that would put me back on track). I posted on the GOG forum but given how old the threads are and the seemingly low activity of the community I'm afraid I won't get an answer. I found two reports of a problem with that portal on the Spellhold studios forum and on the GoG forum but short of reinstalling the resolution related mods (which didn't work) there is no answer. The problem is that upon activating the portal the only thing that happens is that my party members all move to where the portal is but no loadscreen or anything that would indicate actual use of the the portal is initiated. After defeating and sparing Trias in the Crust Administration building a portal is created in the room that the fight took place that is supposed to take me back to the Hive. Now for the actual problem: A bit later in the game I ran into another portal issue. Thankfully this post/thread suggested removing the "subtitles in cutscenes" mod which solved the problem. It's safe to say it has been my most novel gaming experience and that I've been more focused on it than any game in the past 3 years.Ī bit of background: My experience with the game was completely smooth until I ran into a portal issue in Ravel's maze that didn't allow me to teleport out of it. I got the game, installed the needed mods/fixpacks according the link provided on the GoG PS:T page and dived into the game. The final push came by realizing that I could play it on my Linux laptop under wine without any work whatsoever and the whole fuss around PS:T generated by the Torment Kickstarter. Planescape: Torment has been on my backlog for as long as I can remember being into RPGs. ![]()
0 Comments
Leave a Reply. |